While they think there was a lot of good work there, Blizzard agrees that the feedback that they’ve gone too far. In Warlords and Legion, there were times when they were too focused on “button count” as a measure of complexity and that led them to pull back farther than they should have. As they talk about the future of class design, they’re looking at buttons that were removed, which when removed, actually did more harm than good. One example was Alter Time for mages, which allowed for masterful ways of using it, or masterful ways of getting yourself killed if you misused it. Many players likely misused that ability and many players didn’t even have it bound, and that’s what caused them to remove it. But they’re not sure that mages are better or more fun or WoW class design as a whole is better right now having Alter Time removed. No guarantees on Alter Time, it’s an example, but that’s the type of thing they’re talking about.

This is well written paragraph because when they do use adverbs it is not unnecessary. For instance, in the line “players likely misused” likely added a non-strict lining to who had misused the ability. The other adverb in the paragraph was “actually” which is not a bad usage of an adverb, but it may of been worded better with like “ended up doing”. However, this blog post was written with a more casual audience in mind and are looking for a simple read of the information.

https://www.wowhead.com/news=292386/class-design-too-much-pruning-pvp-gear-from-pve-developer-insights-with-ion-hazz

Bad Writing Fix

“I hate when I want to talk about something that bothers me a great deal, but I get the feeling that I have gone on about it too much and make me hold it in. “

Besides the general grammatical mistakes, this post has a few issues with using I, you, and me. The issue of using I and me was talked about in the “Avoid These Mistakes Marketers Make.